Test Report:
CHECK SWITCH 26 LEFT RETURN LANE
CHECK SWITCH 44 CASTLE LOCK
CHECK SWITCH 45 LEFT TROLL
CHECK SWITCH 48 RIGHT TOP LANE
CHECK SWITCH 51 LEFT SLINGSHOT
CHECK CASTLE GATE STUCK CLOSED
CHECK L. TROLL UP SWITCH BAD
CHECK R. TROLL UP SWITCH BAD
Going over each switch:
- #26, Left Return Lane – Switch only clicks when roll-over wire is pushed below the surface of the playfield. Easiest thing will be to just replace the switch and leave the roll-over wire.
- #44, Castle Lock – Took a look at this one and the White-Yellow row wire had broken off. Should be simple to resolder.
- #45, Left Troll – Since the left troll was busted and not popping up, I imagine this switch is fine and just needs to be tested and played.
- #48, Right Top Lane – Switch no longer clicks at all. Need to replace.
- #51, Left Slingshot – When I took apart the left slingshot I noticed the rubber ring around it had popped inside the head of the kicker. Not sure if the slingshot switches were stuck closed or were never getting activated. Either way, I think this one just needs to be tested and played.
All but one back box light is out.

Replaced all but the one, as well as 3 of the 4 #906 flashers.

Also replaced the two #89 flashers under the base of each ramp.
Several bulbs under the playfield are out:
- Joust Victory
- Right Ramp Jackpot
- Damsel Madness
- Left Ramp Jackpot
- Catapult WHAM!
- King of Payne Castle
- Earl of Ego Castle
I started replacing them and then noticed that some just needed the black sockets to be wiggled on the circuit board contacts. Ug. I couldn’t get the ‘Catapult WHAM!’ to make good contact. Need to find a fix.
I also used up all my packs of #555 bulbs and had to use ones I pulled out of Hurricane. Heh.